Cool Cars: racing at altitude
A straight-track collector where bonuses fund a garage and a workshop of your own.

The track runs upward rather than around, and the reward loop is built on collection rather than position. Bonuses sit in lanes that are inconvenient on purpose, so a clean run and a rich run are rarely the same run.
Points buy cars and workshop equipment, and the workshop feeds back into the timed challenges — a better-equipped garage turns a course you barely finished into one you can attack. It is a slower, more patient loop than a straight circuit racer, and it suits short sessions.
Controls
Left and right to move across the track, space to use a collected bonus.
How to Play
- Move across the lanes to line up the next bonus.
- Complete timed tracks to earn a larger payout.
- Spend points on cars and on the workshop, not only on cars.
- Return to earlier tracks once your garage has improved.
Frequently Asked Questions
What do the points buy in Cool Cars?
They pay for new cars and for workshop equipment, and the workshop is what makes the timed tracks manageable later on.