Scooter Touchgrind Tricks 3D
Scooter tricks along obstacle-filled tracks, scored on landing rather than height.

A scooter is light, quick to rotate and easy to unbalance, which makes it a good fit for a trick game with short obstacles rather than big ramps. The rotations come fast and stopping them is the hard part.
Tracks are laid out so that obstacles follow each other closely, meaning a trick has to be finished before the next feature arrives. That constraint is what gives the game its rhythm.
Reaching the finish matters as much as the trick score, so recklessness has a cost.
Obstacle sets change between tracks, and the rails demand a completely different approach speed from the ramps.
More racing games
- Crazy Hill Climbing — filed under Car and Driving Games
- Desert Driving — filed under Rally and Off-Road Racing Games
- Downtown Parkour Drive — filed under Stunt and Mega Ramp Car Games
- Dr. Parking — filed under Car Parking Games
Controls
Arrows to ride and rotate, space to brake.
How to Play
- Rotate immediately on leaving an obstacle.
- Level out before the next feature arrives.
- Keep speed consistent between obstacles.
- Reach the finish line to bank the run.
Frequently Asked Questions
Is a scooter harder to control than a bike here?
It rotates faster, so tricks are easier to start and considerably harder to stop before the landing.
