Car Eats Car: Arctic Adventure
An icy side-scrolling chase where braking distances stretch and grip is never guaranteed.

Ice changes the maths. The same throttle input that worked on rock now spins the wheels, and a brake applied at the usual point arrives half a car length too late. Once you accept that, the levels open up — you drive earlier, not harder.
Upgrades feel different here for the same reason: tyres are worth more than engine power on this surface, and the game is honest enough that the difference is visible on the first slope after you buy them.
The soundtrack of squealing tyres does the rest of the work, telling you when grip has gone before the picture does.
Controls
Arrows to drive and lean, space for turbo.
How to Play
- Brake earlier than feels necessary — ice extends every stopping distance.
- Apply the throttle smoothly to avoid wheelspin on a climb.
- Lean to keep the car flat after each drop.
- Prioritise grip upgrades over raw power.
Frequently Asked Questions
Why does my car slide so much in the arctic levels?
The surface has less grip by design. Braking earlier and feeding in the throttle gently is what keeps the car pointing forward.