Car Stunt Racing 3D
Stunt tracks combined with racing, so position and tricks both count.

Combining stunts with a race changes the calculation on every ramp: a big trick scores well and costs position, and the game is balanced closely enough that neither approach dominates.
Tracks are built with alternative lines — a fast safe route and a slower spectacular one — which gives the racing a decision that most stunt games skip.
Air control is responsive, so committing to a trick is usually recoverable.
Tracks run through varied environments, and the elevated sections carry the biggest features.
Rivals race the same route, so a slow trick is immediately visible in the standings.
Restarting a race is quick, which keeps experimenting with lines cheap.
Controls
Arrows to drive, space to brake, up and down for air control.
How to Play
- Choose between the fast line and the stunt line.
- Level the car before landing to keep speed.
- Take tricks when you are already ahead.
- Finish the race with the score intact.
Frequently Asked Questions
Is it better to race or to do stunts?
It depends on your position — tricks pay well but cost time, so most runs mix both rather than committing to one.