Burnin Rubber Crash n Burn
An arena driving game about collecting cash between heavy collisions.

An arena, a car and a pile of collisions waiting to happen. The scoring is built around collecting cash scattered across the space, and the crashes are what happens on the way rather than the objective itself.
The driving model is loose and forgiving, which suits an arena where contact is constant. Cars bounce rather than break, and momentum survives most impacts.
It is an early Unity game and it shows in the presentation, but the handling holds up better than the graphics.
Several vehicles are available, and the heavier ones hold their line better when the arena gets busy.
Controls
Arrows to drive, space for the handbrake, C for camera.
How to Play
- Plan a loop that collects the most cash.
- Use contact to change direction rather than avoiding it.
- Keep moving — a stationary car collects nothing.
- Bank the total before the run ends.
Frequently Asked Questions
What am I trying to do in the arena?
Collect the cash scattered around it. The collisions are a consequence of driving quickly rather than the aim.
